It also enables Mox Amber, but that doesn’t matter that much, since it also happens to turn any zero-mana artifact into a Mox Amber. In this context, Urza is basically just an Inspiring Statuary that can give you blue mana for any purpose and float extra mana, which makes it considerably easier to go off, though an extra mana to get started and not itself being an artifact are both substantial drawbacks. I’m thinking Paradoxical Outcome, but Retract is another option. You can go smaller with Etherium Sculptor, but that’s probably just worse since it’s so easy to kill.Īnother great way to untap artifacts is just to return them directly to your hand. You can use the Semblance Anvil shell to get around all of this, but I don’t know that that deck really needs Urza once it has Anvil. Also, Urza doesn’t make as much mana as Krark-Clan Ironworks. I’m imagining Scrap Trawler loops, but the problem is, without Krark-Clan Ironworks, we need some other way to sacrifice them. Sword of the Meek isn’t the only place we’ve seen artifacts bouncing in and out of the graveyard, and it’s interesting to be able to get mana out of them each time. I suspect the Thopter/Sword combo is much more valuable to hold onto than the Isochron Scepter combo, since that combo is very good without Urza. Also, you don’t have the ability to just pick Urza up out of your graveyard whenever you want if it dies the way Ironworks did, so just jamming these combos together with some filler artifacts isn’t going to be good enough. The biggest problem is that you can’t find Urza with Ancient Stirrings, and too many of your cards depend on Urza to matter.
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